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Collect every seat tier on a single invoice

Invoice editor, viewer, and admin seats on one USDC bill — add a new role without new billing code — and every payment credits your Paymos balance.

Collect every seat tier on a single invoice

Where design SaaS revenue gets shaved by seat models and reseller margins

Why does a three-tier seat plan need bespoke billing code?

Four ways the card rail and reseller stack shave design-tool revenue.

A three-tier seat model breaks single-quantity billing

Design tools charge different rates for editor, dev, and viewer seats, often with viewers free. An agency with a dozen designers, thirty viewers, and a handful of dev-mode users needs three separate line items wired into one subscription. A card-billing "quantity" field assumes one seat tier per subscription. Engineers end up writing bespoke proration logic and custom invoice components every time a new role appears — none of which moves the product forward.

Resellers take a heavy margin on agency rollups

Creative-suite licences get resold through reseller programs at a steep margin to agencies buying dozens of seats. The agency wants a single bill, the subcontractors want individual access, and card-billing isn't built for "agency buys fifty seats, distributes credentials to subcontractors." Either you eat the reseller margin or you build the rollup logic yourself — neither is free.

International designers churn at signup where card coverage doesn't reach

Indie design marketplaces draw designers from Argentina, Ukraine, parts of MENA, and Southeast Asia — exactly the regions where card processors don't onboard merchants and local cards get declined for cross-border SaaS. The designer sees the checkout, picks a card, gets declined for "issuer unavailable," and bounces. The signup never happens, and there's no recovery email because there was no customer record to email.

Asset marketplaces pay a per-account fee for every vendor on file

Font foundries, 3D asset stores, animation libraries, and stock platforms run a marketplace model — designer pays vendor, platform takes a cut. The standard marketplace-payments setup charges a monthly fee per connected account plus a cut on transfers. A marketplace with thousands of vendors pays a large monthly bill in account fees alone — before any of those vendors have made a single sale.

How one clean invoice fixes seat and rollup billing

What changes when seats settle as one stablecoin payment?

Four things that go right when design-tool billing leaves the card-and-reseller stack.

One invoice with explicit per-tier line items

The seat invoice settles as editors plus dev seats plus free viewers as one amount on a single Paymos invoice. No bespoke seat math, no custom billing component glued to your admin API. The customer sees the breakdown, your accounting sees the breakdown, and the customer pays one amount that credits your Paymos balance on confirmation — a paid invoice that can't be reversed.

An agency rollup pays one invoice and distributes seats internally

A multi-seat agency rollup pays one invoice, then distributes seat credentials to subcontractors through your existing admin panel. No per-account marketplace fee, no reseller margin sitting between you and the agency. The agency is one customer to Paymos; the subcontractors are one customer to your admin. Clean separation, and the payment is final the moment it clears.

International designers pay the same as a domestic one

An Argentine designer signs up, pays in stablecoins, and is done in under a minute. No "issuer unavailable" decline, no FX surcharge on a local card converting to dollars, no country gap. The wallet works wherever the designer is — Buenos Aires, Lagos, Kyiv, Manila — and the receivable lands in the same treasury wallet as your domestic customers, with no processor able to freeze you for serving them.

No sub-merchant accounts — the per-account fee disappears

A marketplace-payments setup charges a monthly fee per connected account just to keep a vendor on file. Paymos has no sub-merchant model at all: buyers pay your platform treasury directly, and dormant vendors cost nothing because there are no accounts to maintain. The honest boundary: Paymos doesn't run marketplace-style splits or vendor payouts — you settle with vendors on your own rail. What it removes is the per-account fee on the money coming in.

How design platforms wire Paymos in

Which integration fits how you bill seats?

Three ways to collect seat and asset revenue in stablecoins.

Design-tool billing flows on stablecoins today

Which design models run cleanly on a wallet rail?

Four flows from real design setups — editor seats, agency rollups, asset marketplaces, prototyping tools.

Editor seats — multi-tier team plans

The standard editor-seat plan settles in stablecoins each period. Your admin API computes the seat count and issues the invoice through Paymos; the customer pays the prorated amount from their wallet at period close. The payment confirms in seconds and credits your Paymos balance — and on a large team plan, a paid invoice that can't be reversed is one less renewal to chase.

Agency rollups — large seat deals with internal distribution

Design agencies and studio rollups want one invoice, one payment, and the freedom to distribute credentials to subcontractors without paying reseller margins. The agency pays a single invoice, your admin lets the agency manage subcontractor seats internally, and Paymos handles the payment leg — final the moment it clears.

Asset marketplaces — fonts, 3D, animation, stock

Font foundries, 3D asset stores, animation libraries, and stock platforms run buyer-side checkout through Paymos: the buyer pays for the asset, the funds credit your platform's Paymos balance, and international buyers don't hit the card-decline wall. There are no sub-accounts, so the per-vendor fee goes away. Vendor payouts themselves stay on your existing rail — Paymos handles the money coming in, not the splits going out.

Prototyping and motion — per-seat and per-project

Prototyping and motion-graphics tools sell per-seat or per-project subscriptions to in-house teams and freelancers. The economics are the same as the editor tier but the audience skews more international, so stablecoin checkout cuts the international decline rate — the designer pays from their wallet, and the payment lands and stays final.

Design tools on stablecoins

Frequently asked questions

How does a multi-tier seat invoice settle on-chain?
Your admin computes the seat count per tier — editors, dev seats, viewers — exactly as today. At period close you post one invoice with explicit per-tier lines and the customer settles it once on-chain, not per seat. The composite total is one transfer; an HMAC-SHA256 webhook confirms settlement and your receivable closes. On a fast network like Base, the settlement leg is negligible regardless of seat count.
Does Paymos run marketplace splits and vendor payouts?
No — and that's the honest boundary. Paymos handles the money coming in: buyers pay your platform treasury directly, with no sub-merchant account per vendor and no recurring per-account fee. It does not run marketplace-style splits or automatic vendor payouts. You settle with vendors on your own rail, the same way you do today. What changes is that the per-account fee on dormant vendors disappears, because there are no accounts to maintain.
How do international designers pay without a card?
They pay in a stablecoin from their own wallet — no card, no issuing country, no billing-address check. A designer in Buenos Aires, Lagos, or Manila signs and sends, the payment confirms in seconds, and it credits the same Paymos balance as a domestic customer payment. There's no "issuer unavailable" decline and no FX surcharge on a local card, so the signup that used to bounce at the card form actually converts.
Which networks and stablecoins fit small seat plans versus large rollups?
For small seat plans and asset purchases, fast networks like Base and Polygon keep the settlement leg negligible. A large agency or enterprise rollup tends to settle on Ethereum, the chain a corporate buyer can trace on a block explorer. USDT on Tron is the everyday stablecoin for designers across much of the world — chosen for liquidity, though Tron carries the highest sender gas of the networks we support. USDC is common because it's straightforward for treasuries to hold. Let the customer pick the network and stablecoin at checkout.
Can we keep cards for some customers and stablecoins for others?
Yes — run them side by side. Domestic self-serve seats stay on cards, where the saved-card flow converts best; international designers and agency rollups go to Paymos. The choice is a flag on the customer record at invoice time, and both rails roll up into the same ledger.
How do refunds work for a cancelled seat or a returned asset?
Refund rules are yours to set; the send goes out from your wallet. If you refund a cancelled seat within your window or a returned asset, you initiate an outbound transfer from your Paymos balance to the customer's through the dashboard or API. There's no per-refund processing fee, and because the original payment was final, there's no dispute-fee exposure — the refund is a clean, separate transfer you control.

Honest disqualifier

When NOT to use Paymos for design tools

Four cases where staying on your current setup is the right call.

You need automatic marketplace splits and vendor payouts

If your core requirement is splitting each sale between platform and vendor and paying vendors out automatically, that's exactly what a marketplace-payments product does and what Paymos does not. Paymos removes the per-account fee on inbound money, but it won't run the payout side. If automatic splits are non-negotiable, keep the marketplace-payments setup for that leg.

Every customer you have already pays happily by card

When the whole book is domestic teams whose cards clear on the first try, a wallet checkout solves a problem you don't have. This rail earns its place through international designers, per-tier invoices, and vanished per-vendor fees — if none of that describes your revenue, the migration buys you little.

Your team plans depend on subscriptions renewing themselves

A design subscription on a saved card quietly renews every month; a stablecoin payment has to be sent by the customer each time, because Paymos cannot pull funds from anyone's wallet. For monthly team plans sold on convenience, that extra action costs renewals. Put annual plans, agency rollups, and marketplace purchases on the wallet rail — one deliberate payment each — and keep monthly autopay on cards.

Your buyers won't open a wallet for a small seat purchase

For a low-priced single-seat purchase to a buyer who has a card and no wallet, asking them to switch to a wallet adds friction the conversion can't afford. Offer the wallet as an option, not a default, and watch the conversion split — at a small seat price, card UX often wins for the domestic buyer even where the cost case favours stablecoins.

Pricing

1.0% per settled invoice. No per-account fee, no reseller margin

Same rate for the single editor seat and the large agency rollup, at any size. High-volume tier at 0.3% on request. Card billing runs about 3% all-in, and a marketplace-payments setup adds a monthly fee per vendor account on top — even for vendors who never sell.

See pricing

Bill every seat tier on one invoice, payable from anywhere